Application of Monte Carlo codes to neutron dosimetry (open access)

Application of Monte Carlo codes to neutron dosimetry

In neutron dosimetry, calculations enable one to predict the response of a proposed dosimeter before effort is expended to design and fabricate the neutron instrument or dosimeter. The nature of these calculations requires the use of computer programs that implement mathematical models representing the transport of radiation through attenuating media. Numerical, and in some cases analytical, solutions of these models can be obtained by one of several calculational techniques. All of these techniques are either approximate solutions to the well-known Boltzmann equation or are based on kernels obtained from solutions to the equation. The Boltzmann equation is a precise mathematical description of neutron behavior in terms of position, energy, direction, and time. The solution of the transport equation represents the average value of the particle flux density. Integral forms of the transport equation are generally regarded as the formal basis for the Monte Carlo method, the results of which can in principle be made to approach the exact solution. This paper focuses on the Monte Carlo technique.
Date: June 15, 1982
Creator: Prevo, C.T.
Object Type: Article
System: The UNT Digital Library
Texas Register, Volume 7, Number 44, Pages 2203-2339, June 15, 1982 (open access)

Texas Register, Volume 7, Number 44, Pages 2203-2339, June 15, 1982

A weekly publication, the Texas Register serves as the journal of state agency rulemaking for Texas. Information published in the Texas Register includes proposed, adopted, withdrawn and emergency rule actions, notices of state agency review of agency rules, governor's appointments, attorney general opinions, and miscellaneous documents such as requests for proposals. After adoption, these rulemaking actions are codified into the Texas Administrative Code.
Date: June 15, 1982
Creator: Texas. Secretary of State.
Object Type: Journal/Magazine/Newsletter
System: The Portal to Texas History
Advanced Gas Cooled Nuclear Reactor Materials Evaluation and Development program. Progress report, October 1, 1981-December 31, 1981. [Alloy-MA-956; alloy-MA-754] (open access)

Advanced Gas Cooled Nuclear Reactor Materials Evaluation and Development program. Progress report, October 1, 1981-December 31, 1981. [Alloy-MA-956; alloy-MA-754]

Work covered in this report includes the activities associated with the status of the simulated reactor helium supply systems and testing equipment. The progress in the screening test program is descibed; this includes: screening creep results and metallographic analysis for materials thermally exposed or tested at 750/sup 0/, 850/sup 0/, 950/sup 0/ and 1050/sup 0/C (1382/sup 0/, 1562/sup 0/, 1742/sup 0/, and 1922/sup 0/F) in controlled-purity helium. The status of creep-rupture in controlled-purity helium and air and fatigue testing in the controlled-purity helium in the intensive screening test program is discussed. The results of metallographic studies of screening alloys exposed in controlled-purity helium for 3000 hours at 750/sup 0/C and 5500 hours at 950/sup 0/C, 3000 hours at 1050/sup 0/C and 6000 hours at 1050/sup 0/C and for weldments exposed in controlled-purity helium for 6000 hours at 750/sup 0/C and 6000 hours at 1050/sup 0/C are presented and discussed.
Date: June 15, 1982
Creator: Kimball, O.F.
Object Type: Report
System: The UNT Digital Library
Look at nuclear artillery yield options using JANUS, a wargame simulation code (open access)

Look at nuclear artillery yield options using JANUS, a wargame simulation code

JANUS, a two-sided, interactive wargame simulation code, was used to explore how using each of several different yield options in a nuclear artillery shell might affect a tactical battlefield simulation. In a general sense, the results or outcomes of these simulations support the results or outcomes of previous studies. In these simulations the Red player knew of the anticipated nuclear capability of the Blue player. Neither side experienced a decisive win over the other, and both continued fighting and experienced losses that, under most historical circumstances, would have been termed unacceptable - that is, something else would have happened (the attack would have been called off). During play, each side had only fragmentary knowledge of the remaining resources on the other side - thus each side desired to continue fighting on the basis of known information. We found that the anticipated use of nuclear weapons by either side affects the character of a game significantly and that, if the employment of nuclear weapons is to have a decided effect on the progress and outcome of a battle, each side will have to have an adequate number of nuclear weapons. In almost all the simulations we ran using JANUS, enhanced radiation …
Date: June 15, 1982
Creator: Andre, C. G.
Object Type: Report
System: The UNT Digital Library