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Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
This article examines the design elements of three virtual reality games for functionality and transferability to orientation and mobility education for visually impaired individuals.
Date:
October 23, 2018
Creator:
Baker, Rose M.; Ramos, Karina & Turner, John
System:
The UNT Digital Library
Bringing the World to the Classroom through Videoconferencing and Project-based Learning
Article describes a case study of a Texas-based school that implemented global projects to connect their students with many states and countries as a platform for integrating collaboration and communication skills, technology tools, and cultural diversity into an existing curriculum.
Date:
April 23, 2014
Creator:
Hopper, Susan B.
System:
The UNT Digital Library