Influence of Underlying Random Walk Types in Population Models on Resulting Social Network Types and Epidemiological Dynamics (open access)

Influence of Underlying Random Walk Types in Population Models on Resulting Social Network Types and Epidemiological Dynamics

Epidemiologists rely on human interaction networks for determining states and dynamics of disease propagations in populations. However, such networks are empirical snapshots of the past. It will greatly benefit if human interaction networks are statistically predicted and dynamically created while an epidemic is in progress. We develop an application framework for the generation of human interaction networks and running epidemiological processes utilizing research on human mobility patterns and agent-based modeling. The interaction networks are dynamically constructed by incorporating different types of Random Walks and human rules of engagements. We explore the characteristics of the created network and compare them with the known theoretical and empirical graphs. The dependencies of epidemic dynamics and their outcomes on patterns and parameters of human motion and motives are encountered and presented through this research. This work specifically describes how the types and parameters of random walks define properties of generated graphs. We show that some configurations of the system of agents in random walk can produce network topologies with properties similar to small-world networks. Our goal is to find sets of mobility patterns that lead to empirical-like networks. The possibility of phase transitions in the graphs due to changes in the parameterization of agent …
Date: December 2016
Creator: Kolgushev, Oleg
System: The UNT Digital Library
Real Time Assessment of a Video Game Player's State of Mind Using Off-the-Shelf Electroencephalography (open access)

Real Time Assessment of a Video Game Player's State of Mind Using Off-the-Shelf Electroencephalography

The focus of this research is on the development of a real time application that uses a low cost EEG headset to measure a player's state of mind while they play a video game. Using data collected using the Emotiv EPOC headset, various EEG processing techniques are tested to find ways of measuring a person's engagement and arousal levels. The ability to measure a person's engagement and arousal levels provide an opportunity to develop a model that monitor a person's flow while playing video games. Identifying when certain events occur, like when the player dies, will make it easier to identify when a player has left a state of flow. The real time application Brainwave captures data from the wireless Emotiv EPOC headset. Brainwave converts the raw EEG data into more meaningful brainwave band frequencies. Utilizing the brainwave frequencies the program trains multiple machine learning algorithms with data designed to identify when the player dies. Brainwave runs while the player plays through a video gaming monitoring their engagement and arousal levels for changes that cause the player to leave a state of flow. Brainwave reports to researchers and developers when the player dies along with the identification of the players …
Date: December 2016
Creator: McMahan, Timothy
System: The UNT Digital Library
Infusing Automatic Question Generation with Natural Language Understanding (open access)

Infusing Automatic Question Generation with Natural Language Understanding

Automatically generating questions from text for educational purposes is an active research area in natural language processing. The automatic question generation system accompanying this dissertation is MARGE, which is a recursive acronym for: MARGE automatically reads generates and evaluates. MARGE generates questions from both individual sentences and the passage as a whole, and is the first question generation system to successfully generate meaningful questions from textual units larger than a sentence. Prior work in automatic question generation from text treats a sentence as a string of constituents to be rearranged into as many questions as allowed by English grammar rules. Consequently, such systems overgenerate and create mainly trivial questions. Further, none of these systems to date has been able to automatically determine which questions are meaningful and which are trivial. This is because the research focus has been placed on NLG at the expense of NLU. In contrast, the work presented here infuses the questions generation process with natural language understanding. From the input text, MARGE creates a meaning analysis representation for each sentence in a passage via the DeconStructure algorithm presented in this work. Questions are generated from sentence meaning analysis representations using templates. The generated questions are automatically …
Date: December 2016
Creator: Mazidi, Karen
System: The UNT Digital Library
Simulink Based Modeling of a Multi Global Navigation Satellite System (open access)

Simulink Based Modeling of a Multi Global Navigation Satellite System

The objective of this thesis is to design a model for a multi global navigation satellite system using Simulink. It explains a design procedure which includes the models for transmitter and receiver for two different navigation systems. To overcome the problem, where less number of satellites are visible to determine location degrades the performance of any positioning system significantly, this research has done to make use of multi GNSS satellite signals in one navigation receiver.
Date: December 2016
Creator: Mukka, Nagaraju
System: The UNT Digital Library
Detection and Classification of Heart Sounds Using a Heart-Mobile Interface (open access)

Detection and Classification of Heart Sounds Using a Heart-Mobile Interface

An early detection of heart disease can save lives, caution individuals and also help to determine the type of treatment to be given to the patients. The first test of diagnosing a heart disease is through auscultation - listening to the heart sounds. The interpretation of heart sounds is subjective and requires a professional skill to identify the abnormalities in these sounds. A medical practitioner uses a stethoscope to perform an initial screening by listening for irregular sounds from the patient's chest. Later, echocardiography and electrocardiography tests are taken for further diagnosis. However, these tests are expensive and require specialized technicians to operate. A simple and economical way is vital for monitoring in homecare or rural hospitals and urban clinics. This dissertation is focused on developing a patient-centered device for initial screening of the heart sounds that is both low cost and can be used by the users on themselves, and later share the readings with the healthcare providers. An innovative mobile health service platform is created for analyzing and classifying heart sounds. Certain properties of heart sounds have to be evaluated to identify the irregularities such as the number of heart beats and gallops, intensity, frequency, and duration. Since …
Date: December 2016
Creator: Thiyagaraja, Shanti
System: The UNT Digital Library
Privacy Preserving EEG-based Authentication Using Perceptual Hashing (open access)

Privacy Preserving EEG-based Authentication Using Perceptual Hashing

The use of electroencephalogram (EEG), an electrophysiological monitoring method for recording the brain activity, for authentication has attracted the interest of researchers for over a decade. In addition to exhibiting qualities of biometric-based authentication, they are revocable, impossible to mimic, and resistant to coercion attacks. However, EEG signals carry a wealth of information about an individual and can reveal private information about the user. This brings significant privacy issues to EEG-based authentication systems as they have access to raw EEG signals. This thesis proposes a privacy-preserving EEG-based authentication system that preserves the privacy of the user by not revealing the raw EEG signals while allowing the system to authenticate the user accurately. In that, perceptual hashing is utilized and instead of raw EEG signals, their perceptually hashed values are used in the authentication process. In addition to describing the authentication process, algorithms to compute the perceptual hash are developed based on two feature extraction techniques. Experimental results show that an authentication system using perceptual hashing can achieve performance comparable to a system that has access to raw EEG signals if enough EEG channels are used in the process. This thesis also presents a security analysis to show that perceptual hashing …
Date: December 2016
Creator: Koppikar, Samir Dilip
System: The UNT Digital Library