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An Analysis of Motivational Cues in Virtual Environments.

Access: Use of this item is restricted to the UNT Community
Guiding navigation in virtual environments (VEs) is a challenging task. A key issue in the navigation of a virtual environment is to be able to strike a balance between the user's need to explore the environment freely and the designer's need to ensure that the user experiences all the important events in the VE. This thesis reports on a study aimed at comparing the effectiveness of various navigation cues that are used to motivate users towards a specific target location. The results of this study indicate some significant differences in how users responded to the various cues.
Date: December 2003
Creator: Voruganti, Lavanya
System: The UNT Digital Library
Benchmark-based Page Replacement (BBPR) Strategy: A New Web Cache Page Replacement Strategy (open access)

Benchmark-based Page Replacement (BBPR) Strategy: A New Web Cache Page Replacement Strategy

World Wide Web caching is widely used through today's Internet. When correctly deployed, Web caching systems can lead to significant bandwidth savings, network load reduction, server load balancing, and higher content availability. A document replacement algorithm that can lower retrieval latency and yield high hit ratio is the key to the effectiveness of proxy caches. More than twenty cache algorithms have been employed in academic studies and in corporate communities as well. But there are some drawbacks in the existing replacement algorithms. To overcome these shortcomings, we developed a new page replacement strategy named as Benchmark-Based Page Replacement (BBPR) strategy, in which a HTTP benchmark is used as a tool to evaluate the current network load and the server load. By our simulation model, the BBPR strategy shows better performance than the LRU (Least Recently Used) method, which is the most commonly used algorithm. The tradeoff is a reduced hit ratio. Slow pages benefit from BBPR.
Date: May 2003
Creator: He, Wei
System: The UNT Digital Library

Routing Optimization in Wireless Ad Hoc and Wireless Sensor Networks

Access: Use of this item is restricted to the UNT Community
Wireless ad hoc networks are expected to play an important role in civilian and military settings where wireless access to wired backbone is either ineffective or impossible. Wireless sensor networks are effective in remote data acquisition. Congestion control and power consumption in wireless ad hoc networks have received a lot of attention in recent research. Several algorithms have been proposed to reduce congestion and power consumption in wireless ad hoc and sensor networks. In this thesis, we focus upon two schemes, which deal with congestion control and power consumption issues. This thesis consists of two parts. In the first part, we describe a randomization scheme for congestion control in dynamic source routing protocol, which we refer to as RDSR. We also study a randomization scheme for GDSR protocol, a GPS optimized variant of DSR. We discuss RDSR and RGDSR implementations and present extensive simulation experiments to study their performance. Our results indicate that both RGDSR and RDSR protocols outperform their non-randomized counterparts by decreasing the number of route query packets. Furthermore, a probabilistic congestion control scheme based on local tuning of routing protocol parameters is shown to be feasible. In the second part we present a simulation based performance study …
Date: August 2003
Creator: Joseph, Linus
System: The UNT Digital Library
Agent Extensions for Peer-to-Peer Networks. (open access)

Agent Extensions for Peer-to-Peer Networks.

Peer-to-Peer (P2P) networks have seen tremendous growth in development and usage in recent times. This attention has brought many developments as well as new challenges to these networks. We will show that agent extensions to P2P networks offer solutions to many problems faced by P2P networks. In this research, an attempt is made to bring together JXTA P2P infrastructure and Jinni, a Prolog based agent engine to form an agent based P2P network. On top of the JXTA, we define simple Java API providing P2P services for agent programming constructs. Jinni is deployed on this JXTA network using an automated code update mechanism. Experiments are conducted on this Jinni/JXTA platform to implement a simple agent communication and data exchange protocol.
Date: December 2003
Creator: Valiveti, Kalyan
System: The UNT Digital Library
A Comparison of Agent-Oriented Software Engineering Frameworks and Methodologies (open access)

A Comparison of Agent-Oriented Software Engineering Frameworks and Methodologies

Agent-oriented software engineering (AOSE) covers issues on developing systems with software agents. There are many techniques, mostly agent-oriented and object-oriented, ready to be chosen as building blocks to create agent-based systems. There have been several AOSE methodologies proposed intending to show engineers guidelines on how these elements are constituted in having agents achieve the overall system goals. Although these solutions are promising, most of them are designed in ad-hoc manner without truly obeying software developing life-cycle fully, as well as lacking of examinations on agent-oriented features. To address these issues, we investigated state-of-the-art techniques and AOSE methodologies. By examining them in different respects, we commented on the strength and weakness of them. Toward a formal study, a comparison framework has been set up regarding four aspects, including concepts and properties, notations and modeling techniques, process, and pragmatics. Under these criteria, we conducted the comparison in both overview and detailed level. The comparison helped us with empirical and analytical study, to inspect the issues on how an ideal agent-based system will be formed.
Date: December 2003
Creator: Lin, Chia-En
System: The UNT Digital Library

Resource Allocation in Mobile and Wireless Networks

Access: Use of this item is restricted to the UNT Community
The resources (memory, power and bandwidth) are limited in wireless and mobile networks. Previous research has shown that the quality of service (QoS) of the mobile client can be improved through efficient resources management. This thesis contains two areas of research that are strongly interrelated. In the first area of research, we extended the MoSync Algorithm, a network application layer media synchronization algorithm, to allow play-out of multimedia packets by the base station upon the mobile client in a First-In-First-Out (FIFO), Highest-Priority-First (PQ), Weighted Fair-Queuing (WFQ) and Round-Robin (RR) order. In the second area of research, we make modifications to the DSR and TORA routing algorithms to make them energy aware routing protocols. Our research shows that the QoS of the mobile client can be drastically improved through effective resource allocation.
Date: August 2003
Creator: Owens, Harold, II
System: The UNT Digital Library