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Plane parallel radiance transport for global illumination in vegetation (open access)

Plane parallel radiance transport for global illumination in vegetation

This paper applies plane parallel radiance transport techniques to scattering from vegetation. The leaves, stems, and branches are represented as a volume density of scattering surfaces, depending only on height and the vertical component of the surface normal. Ordinary differential equations are written for the multiply scattered radiance as a function of the height above the ground, with the sky radiance and ground reflectance as boundary conditions. They are solved using a two-pass integration scheme to unify the two-point boundary conditions, and Fourier series for the dependence on the azimuthal angle. The resulting radiance distribution is used to precompute diffuse and specular `ambient` shading tables, as a function of height and surface normal, to be used in rendering, together with a z-buffer shadow algorithm for direct solar illumination.
Date: January 5, 1997
Creator: Max, N.; Mobley, C.; Keating, B. & Wu, E.H.
System: The UNT Digital Library