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Embedded monitors for detecting and preventing intrusions in cryptographic and application protocols. (open access)

Embedded monitors for detecting and preventing intrusions in cryptographic and application protocols.

There are two main approaches for intrusion detection: signature-based and anomaly-based. Signature-based detection employs pattern matching to match attack signatures with observed data making it ideal for detecting known attacks. However, it cannot detect unknown attacks for which there is no signature available. Anomaly-based detection builds a profile of normal system behavior to detect known and unknown attacks as behavioral deviations. However, it has a drawback of a high false alarm rate. In this thesis, we describe our anomaly-based IDS designed for detecting intrusions in cryptographic and application-level protocols. Our system has several unique characteristics, such as the ability to monitor cryptographic protocols and application-level protocols embedded in encrypted sessions, a very lightweight monitoring process, and the ability to react to protocol misuse by modifying protocol response directly.
Date: December 2003
Creator: Joglekar, Sachin P.
System: The UNT Digital Library
A Comparison of Agent-Oriented Software Engineering Frameworks and Methodologies (open access)

A Comparison of Agent-Oriented Software Engineering Frameworks and Methodologies

Agent-oriented software engineering (AOSE) covers issues on developing systems with software agents. There are many techniques, mostly agent-oriented and object-oriented, ready to be chosen as building blocks to create agent-based systems. There have been several AOSE methodologies proposed intending to show engineers guidelines on how these elements are constituted in having agents achieve the overall system goals. Although these solutions are promising, most of them are designed in ad-hoc manner without truly obeying software developing life-cycle fully, as well as lacking of examinations on agent-oriented features. To address these issues, we investigated state-of-the-art techniques and AOSE methodologies. By examining them in different respects, we commented on the strength and weakness of them. Toward a formal study, a comparison framework has been set up regarding four aspects, including concepts and properties, notations and modeling techniques, process, and pragmatics. Under these criteria, we conducted the comparison in both overview and detailed level. The comparison helped us with empirical and analytical study, to inspect the issues on how an ideal agent-based system will be formed.
Date: December 2003
Creator: Lin, Chia-En
System: The UNT Digital Library
Intelligent Memory Management Heuristics (open access)

Intelligent Memory Management Heuristics

Automatic memory management is crucial in implementation of runtime systems even though it induces a significant computational overhead. In this thesis I explore the use of statistical properties of the directed graph describing the set of live data to decide between garbage collection and heap expansion in a memory management algorithm combining the dynamic array represented heaps with a mark and sweep garbage collector to enhance its performance. The sampling method predicting the density and the distribution of useful data is implemented as a partial marking algorithm. The algorithm randomly marks the nodes of the directed graph representing the live data at different depths with a variable probability factor p. Using the information gathered by the partial marking algorithm in the current step and the knowledge gathered in the previous iterations, the proposed empirical formula predicts with reasonable accuracy the density of live nodes on the heap, to decide between garbage collection and heap expansion. The resulting heuristics are tested empirically and shown to improve overall execution performance significantly in the context of the Jinni Prolog compiler's runtime system.
Date: December 2003
Creator: Panthulu, Pradeep
System: The UNT Digital Library
Machine Language Techniques for Conversational Agents (open access)

Machine Language Techniques for Conversational Agents

Machine Learning is the ability of a machine to perform better at a given task, using its previous experience. Various algorithms like decision trees, Bayesian learning, artificial neural networks and instance-based learning algorithms are used widely in machine learning systems. Current applications of machine learning include credit card fraud detection, customer service based on history of purchased products, games and many more. The application of machine learning techniques to natural language processing (NLP) has increased tremendously in recent years. Examples are handwriting recognition and speech recognition. The problem we tackle in this Problem in Lieu of Thesis is applying machine-learning techniques to improve the performance of a conversational agent. The OpenMind repository of common sense, in the form of question-answer pairs is treated as the training data for the machine learning system. WordNet is interfaced with to capture important semantic and syntactic information about the words in the sentences. Further, k-closest neighbors algorithm, an instance based learning algorithm is used to simulate a case based learning system. The resulting system is expected to be able to answer new queries with knowledge gained from the training data it was fed with.
Date: December 2003
Creator: Sule, Manisha D.
System: The UNT Digital Library
Agent Extensions for Peer-to-Peer Networks. (open access)

Agent Extensions for Peer-to-Peer Networks.

Peer-to-Peer (P2P) networks have seen tremendous growth in development and usage in recent times. This attention has brought many developments as well as new challenges to these networks. We will show that agent extensions to P2P networks offer solutions to many problems faced by P2P networks. In this research, an attempt is made to bring together JXTA P2P infrastructure and Jinni, a Prolog based agent engine to form an agent based P2P network. On top of the JXTA, we define simple Java API providing P2P services for agent programming constructs. Jinni is deployed on this JXTA network using an automated code update mechanism. Experiments are conducted on this Jinni/JXTA platform to implement a simple agent communication and data exchange protocol.
Date: December 2003
Creator: Valiveti, Kalyan
System: The UNT Digital Library

Performance Evaluation of Data Integrity Mechanisms for Mobile Agents

Access: Use of this item is restricted to the UNT Community
With the growing popularity of e-commerce applications that use software agents, the protection of mobile agent data has become imperative. To that end, the performance of four methods that protect the data integrity of mobile agents is evaluated. The methods investigated include existing approaches known as the Partial Result Authentication Codes, Hash Chaining, and Set Authentication Code methods, and a technique of our own design, called the Modified Set Authentication Code method, which addresses the limitations of the Set Authentication Code method. The experiments were run using the DADS agent system (developed at the Network Research Laboratory at UNT), for which a Data Integrity Module was designed. The experimental results show that our Modified Set Authentication Code technique performed comparably to the Set Authentication Code method.
Date: December 2003
Creator: Gunupudi, Vandana
System: The UNT Digital Library

Self-Optimizing Dynamic Finite Functions

Access: Use of this item is restricted to the UNT Community
Finite functions (also called maps) are used to describe a number of key computations and storage mechanisms used in software and hardware interpreters. Their presence spread over various memory and speed hierarchies in hardware and through various optimization processes (algorithmic and compilation based) in software, suggests encapsulating dynamic size changes and representation optimizations in a unique abstraction to be used across traditional computation mechanisms. We developed a memory allocator for testing the finite functions. We have implemented some dynamic finite functions and performed certain experiments to see the performance speed of these finite functions. We have developed some simple but powerful application programming interfaces (API) for these finite functions.
Date: December 2003
Creator: Jeripothula, Ramesh
System: The UNT Digital Library

Web Services for Libraries

Access: Use of this item is restricted to the UNT Community
Library information systems use different software applications and automated systems to gain access to distributed information. Rapid application development, changes made to existing software applications and development of new software on different platforms can make it difficult for library information systems to interoperate. Web services are used to offer better information access and retrieval solutions and hence make it more cost effective for libraries. This research focuses on how web services are implemented with the standard protocols like SOAP, WSDL and UDDI using different programming languages and platforms to achieve interoperability for libraries. It also shows how libraries can make use of this new technology. Since web services built on different platforms can interact with each other, libraries can access information with more efficiency and flexibility.
Date: December 2003
Creator: Manikonda, Sunil Prasad
System: The UNT Digital Library

Improved Approximation Algorithms for Geometric Packing Problems With Experimental Evaluation

Access: Use of this item is restricted to the UNT Community
Geometric packing problems are NP-complete problems that arise in VLSI design. In this thesis, we present two novel algorithms using dynamic programming to compute exactly the maximum number of k x k squares of unit size that can be packed without overlap into a given n x m grid. The first algorithm was implemented and ran successfully on problems of large input up to 1,000,000 nodes for different values. A heuristic based on the second algorithm is implemented. This heuristic is fast in practice, but may not always be giving optimal times in theory. However, over a wide range of random data this version of the algorithm is giving very good solutions very fast and runs on problems of up to 100,000,000 nodes in a grid and different ranges for the variables. It is also shown that this version of algorithm is clearly superior to the first algorithm and has shown to be very efficient in practice.
Date: December 2003
Creator: Song, Yongqiang
System: The UNT Digital Library

An Analysis of Motivational Cues in Virtual Environments.

Access: Use of this item is restricted to the UNT Community
Guiding navigation in virtual environments (VEs) is a challenging task. A key issue in the navigation of a virtual environment is to be able to strike a balance between the user's need to explore the environment freely and the designer's need to ensure that the user experiences all the important events in the VE. This thesis reports on a study aimed at comparing the effectiveness of various navigation cues that are used to motivate users towards a specific target location. The results of this study indicate some significant differences in how users responded to the various cues.
Date: December 2003
Creator: Voruganti, Lavanya
System: The UNT Digital Library
Performance comparison of data distribution management strategies in large-scale distributed simulation. (open access)

Performance comparison of data distribution management strategies in large-scale distributed simulation.

Data distribution management (DDM) is a High Level Architecture/Run-time Infrastructure (HLA/RTI) service that manages the distribution of state updates and interaction information in large-scale distributed simulations. The key to efficient DDM is to limit and control the volume of data exchanged during the simulation, to relay data to only those hosts requiring the data. This thesis focuses upon different DDM implementations and strategies. This thesis includes analysis of three DDM methods including the fixed grid-based, dynamic grid-based, and region-based methods. Also included is the use of multi-resolution modeling with various DDM strategies and analysis of the performance effects of aggregation/disaggregation with these strategies. Running numerous federation executions, I simulate four different scenarios on a cluster of workstations with a mini-RTI Kit framework and propose a set of benchmarks for a comparison of the DDM schemes. The goals of this work are to determine the most efficient model for applying each DDM scheme, discover the limitations of the scalability of the various DDM methods, evaluate the effects of aggregation/disaggregation on performance and resource usage, and present accepted benchmarks for use in future research.
Date: May 2004
Creator: Dzermajko, Caron
System: The UNT Digital Library
Impact of actual interference on capacity and call admission control in a CDMA network. (open access)

Impact of actual interference on capacity and call admission control in a CDMA network.

An overwhelming number of models in the literature use average inter-cell interference for the calculation of capacity of a Code Division Multiple Access (CDMA) network. The advantage gained in terms of simplicity by using such models comes at the cost of rendering the exact location of a user within a cell irrelevant. We calculate the actual per-user interference and analyze the effect of user-distribution within a cell on the capacity of a CDMA network. We show that even though the capacity obtained using average interference is a good approximation to the capacity calculated using actual interference for a uniform user distribution, the deviation can be tremendously large for non-uniform user distributions. Call admission control (CAC) algorithms are responsible for efficient management of a network's resources while guaranteeing the quality of service and grade of service, i.e., accepting the maximum number of calls without affecting the quality of service of calls already present in the network. We design and implement global and local CAC algorithms, and through simulations compare their network throughput and blocking probabilities for varying mobility scenarios. We show that even though our global CAC is better at resource management, the lack of substantial gain in network throughput and …
Date: May 2004
Creator: Parvez, Asad
System: The UNT Digital Library
Intelligent Memory Manager: Towards improving the locality behavior of allocation-intensive applications. (open access)

Intelligent Memory Manager: Towards improving the locality behavior of allocation-intensive applications.

Dynamic memory management required by allocation-intensive (i.e., Object Oriented and linked data structured) applications has led to a large number of research trends. Memory performance due to the cache misses in these applications continues to lag in terms of execution cycles as ever increasing CPU-Memory speed gap continues to grow. Sophisticated prefetcing techniques, data relocations, and multithreaded architectures have tried to address memory latency. These techniques are not completely successful since they require either extra hardware/software in the system or special properties in the applications. Software needed for prefetching and data relocation strategies, aimed to improve cache performance, pollutes the cache so that the technique itself becomes counter-productive. On the other hand, extra hardware complexity needed in multithreaded architectures decelerates CPU's clock, since "Simpler is Faster." This dissertation, directed to seek the cause of poor locality behavior of allocation--intensive applications, studies allocators and their impact on the cache performance of these applications. Our study concludes that service functions, in general, and memory management functions, in particular, entangle with application's code and become the major cause of cache pollution. In this dissertation, we present a novel technique that transfers the allocation and de-allocation functions entirely to a separate processor residing in …
Date: May 2004
Creator: Rezaei, Mehran
System: The UNT Digital Library
A general purpose semantic parser using FrameNet and WordNet®. (open access)

A general purpose semantic parser using FrameNet and WordNet®.

Syntactic parsing is one of the best understood language processing applications. Since language and grammar have been formally defined, it is easy for computers to parse the syntactic structure of natural language text. Does meaning have structure as well? If it has, how can we analyze the structure? Previous systems rely on a one-to-one correspondence between syntactic rules and semantic rules. But such systems can only be applied to limited fragments of English. In this thesis, we propose a general-purpose shallow semantic parser which utilizes a semantic network (WordNet), and a frame dataset (FrameNet). Semantic relations recognized by the parser are based on how human beings represent knowledge of the world. Parsing semantic structure allows semantic units and constituents to be accessed and processed in a more meaningful way than syntactic parsing, moving the automation of understanding natural language text to a higher level.
Date: May 2004
Creator: Shi, Lei
System: The UNT Digital Library
Mobile agent security through multi-agent cryptographic protocols. (open access)

Mobile agent security through multi-agent cryptographic protocols.

An increasingly promising and widespread topic of research in distributed computing is the mobile agent paradigm: code travelling and performing computations on remote hosts in an autonomous manner. One of the biggest challenges faced by this new paradigm is security. The issue of protecting sensitive code and data carried by a mobile agent against tampering from a malicious host is particularly hard but important. Based on secure multi-party computation, a recent research direction shows the feasibility of a software-only solution to this problem, which had been deemed impossible by some researchers previously. The best result prior to this dissertation is a single-agent protocol which requires the participation of a trusted third party. Our research employs multi-agent protocols to eliminate the trusted third party, resulting in a protocol with minimum trust assumptions. This dissertation presents one of the first formal definitions of secure mobile agent computation, in which the privacy and integrity of the agent code and data as well as the data provided by the host are all protected. We present secure protocols for mobile agent computation against static, semi-honest or malicious adversaries without relying on any third party or trusting any specific participant in the system. The security of …
Date: May 2004
Creator: Xu, Ke
System: The UNT Digital Library
Web-based airline ticket booking system. (open access)

Web-based airline ticket booking system.

Online airline ticket booking system is one of the essential applications of E-commerce. With the development of Internet and security technology, more and more people begin to consume online, which is more convenient and personal than traditional way. The goal of this system is to make people purchase airline tickets easily. The system is written in JAVATM. Chapter 1 will introduce some basic conception of the technologies have been used in this system. Chapter 2 shows how the database and the system are designed. Chapter 3 shows the logic of the Web site. In Chapter 4 the interface of the system will be given. Chapter 5 tells the platform of this system.
Date: August 2004
Creator: Yu, Jianming
System: The UNT Digital Library
Adaptive Planning and Prediction in Agent-Supported Distributed Collaboration. (open access)

Adaptive Planning and Prediction in Agent-Supported Distributed Collaboration.

Agents that act as user assistants will become invaluable as the number of information sources continue to proliferate. Such agents can support the work of users by learning to automate time-consuming tasks and filter information to manageable levels. Although considerable advances have been made in this area, it remains a fertile area for further development. One application of agents under careful scrutiny is the automated negotiation of conflicts between different user's needs and desires. Many techniques require explicit user models in order to function. This dissertation explores a technique for dynamically constructing user models and the impact of using them to anticipate the need for negotiation. Negotiation is reduced by including an advising aspect to the agent that can use this anticipation of conflict to adjust user behavior.
Date: December 2004
Creator: Hartness, Ken T. N.
System: The UNT Digital Library
Optimal Access Point Selection and Channel Assignment in IEEE 802.11 Networks (open access)

Optimal Access Point Selection and Channel Assignment in IEEE 802.11 Networks

Designing 802.11 wireless networks includes two major components: selection of access points (APs) in the demand areas and assignment of radio frequencies to each AP. Coverage and capacity are some key issues when placing APs in a demand area. APs need to cover all users. A user is considered covered if the power received from its corresponding AP is greater than a given threshold. Moreover, from a capacity standpoint, APs need to provide certain minimum bandwidth to users located in the coverage area. A major challenge in designing wireless networks is the frequency assignment problem. The 802.11 wireless LANs operate in the unlicensed ISM frequency, and all APs share the same frequency. As a result, as 802.11 APs become widely deployed, they start to interfere with each other and degrade network throughput. In consequence, efficient assignment of channels becomes necessary to avoid and minimize interference. In this work, an optimal AP selection was developed by balancing traffic load. An optimization problem was formulated that minimizes heavy congestion. As a result, APs in wireless LANs will have well distributed traffic loads, which maximize the throughput of the network. The channel assignment algorithm was designed by minimizing channel interference between APs. The …
Date: December 2004
Creator: Park, Sangtae
System: The UNT Digital Library
Evaluating the Scalability of SDF Single-chip Multiprocessor Architecture Using Automatically Parallelizing Code (open access)

Evaluating the Scalability of SDF Single-chip Multiprocessor Architecture Using Automatically Parallelizing Code

Advances in integrated circuit technology continue to provide more and more transistors on a chip. Computer architects are faced with the challenge of finding the best way to translate these resources into high performance. The challenge in the design of next generation CPU (central processing unit) lies not on trying to use up the silicon area, but on finding smart ways to make use of the wealth of transistors now available. In addition, the next generation architecture should offer high throughout performance, scalability, modularity, and low energy consumption, instead of an architecture that is suitable for only one class of applications or users, or only emphasize faster clock rate. A program exhibits different types of parallelism: instruction level parallelism (ILP), thread level parallelism (TLP), or data level parallelism (DLP). Likewise, architectures can be designed to exploit one or more of these types of parallelism. It is generally not possible to design architectures that can take advantage of all three types of parallelism without using very complex hardware structures and complex compiler optimizations. We present the state-of-art architecture SDF (scheduled data flowed) which explores the TLP parallelism as much as that is supplied by that application. We implement a SDF single-chip …
Date: December 2004
Creator: Zhang, Yuhua
System: The UNT Digital Library

Voting Operating System (VOS)

Access: Use of this item is restricted to the UNT Community
The electronic voting machine (EVM) plays a very important role in a country where government officials are elected into office. Throughout the world, a specific operating system that tends to the specific requirement of the EVM does not exist. Existing EVM technology depends upon the various operating systems currently available, thus ignoring the basic needs of the system. There is a compromise over the basic requirements in order to develop the systems on the basis on an already available operating system, thus having a lot of scope for error. It is necessary to know the specific details of the particular device for which the operating system is being developed. In this document, I evaluate existing EVMs and identify flaws and shortcomings. I propose a solution for a new operating system that meets the specific requirements of the EVM, calling it Voting Operating System (VOS, pronounced 'voice'). The identification technique can be simplified by using the fingerprint technology that determines the identity of a person based on two fingerprints. I also discuss the various parts of the operating system that have to be implemented that can tend to all the basic requirements of an EVM, including implementation of the memory manager, …
Date: December 2004
Creator: Venkatadusumelli, Kiran
System: The UNT Digital Library

Peptide-based hidden Markov model for peptide fingerprint mapping.

Access: Use of this item is restricted to the UNT Community
Peptide mass fingerprinting (PMF) was the first automated method for protein identification in proteomics, and it remains in common usage today because of its simplicity and the low equipment costs for generating fingerprints. However, one of the problems with PMF is its limited specificity and sensitivity in protein identification. Here I present a method that shows potential to significantly enhance the accuracy of peptide mass fingerprinting, using a machine learning approach based on a hidden Markov model (HMM). This method is applied to improve differentiation of real protein matches from those that occur by chance. The system was trained using 300 examples of combined real and false-positive protein identification results, and 10-fold cross-validation applied to assess model discrimination. The model can achieve 93% accuracy in distinguishing correct and real protein identification results versus false-positive matches. The receiver operating characteristic (ROC) curve area for the best model was 0.833.
Date: December 2004
Creator: Yang, Dongmei
System: The UNT Digital Library
An Empirical Evaluation of Communication and Coordination Effectiveness in Autonomous Reactive Multiagent Systems (open access)

An Empirical Evaluation of Communication and Coordination Effectiveness in Autonomous Reactive Multiagent Systems

This thesis describes experiments designed to measure the effect of collaborative communication on task performance of a multiagent system. A discrete event simulation was developed to model a multi-agent system completing a task to find and collect food resources, with the ability to substitute various communication and coordination methods. Experiments were conducted to find the effects of the various communication methods on completion of the task to find and harvest the food resources. Results show that communication decreases the time required to complete the task. However, all communication methods do not fare equally well. In particular, results indicate that the communication model of the bee is a particularly effective method of agent communication and collaboration. Furthermore, results indicate that direct communication with additional information content provides better completion results. Cost-benefit models show some conflicting information, indicating that the increased performance may not offset the additional cost of achieving that performance.
Date: May 2005
Creator: Hurt, David
System: The UNT Digital Library

Procedural content creation and technologies for 3D graphics applications and games.

Access: Use of this item is restricted to the UNT Community
The recent transformation of consumer graphics (CG) cards into powerful 3D rendering processors is due in large measure to the success of game developers in delivering mass market entertainment software that feature highly immersive and captivating virtual environments. Despite this success, 3D CG application development is becoming increasingly handicapped by the inability of traditional content creation methods to keep up with the demand for content. The term content is used here to refer to any data operated on by application code that is meant for viewing, including 3D models, textures, animation sequences and maps or other data-intensive descriptions of virtual environments. Traditionally, content has been handcrafted by humans. A serious problem facing the interactive graphics software development community is how to increase the rate at which content can be produced to keep up with the increasingly rapid pace at which software for interactive applications can now be developed. Research addressing this problem centers around procedural content creation systems. By moving away from purely human content creation toward systems in which humans play a substantially less time-intensive but no less creative part in the process, procedural content creation opens new doors. From a qualitative standpoint, these types of systems will not …
Date: May 2005
Creator: Roden, Timothy E.
System: The UNT Digital Library
FP-tree Based Spatial Co-location Pattern Mining (open access)

FP-tree Based Spatial Co-location Pattern Mining

A co-location pattern is a set of spatial features frequently located together in space. A frequent pattern is a set of items that frequently appears in a transaction database. Since its introduction, the paradigm of frequent pattern mining has undergone a shift from candidate generation-and-test based approaches to projection based approaches. Co-location patterns resemble frequent patterns in many aspects. However, the lack of transaction concept, which is crucial in frequent pattern mining, makes the similar shift of paradigm in co-location pattern mining very difficult. This thesis investigates a projection based co-location pattern mining paradigm. In particular, a FP-tree based co-location mining framework and an algorithm called FP-CM, for FP-tree based co-location miner, are proposed. It is proved that FP-CM is complete, correct, and only requires a small constant number of database scans. The experimental results show that FP-CM outperforms candidate generation-and-test based co-location miner by an order of magnitude.
Date: May 2005
Creator: Yu, Ping
System: The UNT Digital Library