Degree Discipline

Computer Games: Psychomotor Sequelae and Personological Covariates (open access)

Computer Games: Psychomotor Sequelae and Personological Covariates

This study investigated the relationship between the degree of involvement with video games of 72 male university students with performance on pilot screening tests of psychomotor abilities, perceptual abilities, and cognitive style, and also with several personological variables, school performance, locus of control, sociability, and social presence. Additionally, the effects of experience with a video game on the learning of perceptual and psychomotor skills was examined for different levels of previous computer game involvement. It was found that those students who began playing at earlier ages and who more recently played the most demonstrated increased psychomotor abilities, and those abilities appeared to be enhanced by video game play. Greater amounts of time per week spent with computer games were found to correlate with increased facility in learning perceptual skills on computerized instrumentation, and with relative underachievement in school. No systematic relationship was found between degree of video game involvement and measures of sociability, social presence, and field dependence-independence. The study concluded that computer games may have effects upon those individuals who play them, but the effects may not be as negative as many people believe.
Date: August 1983
Creator: Cordes, Dale S. (Dale Sheryl)
System: The UNT Digital Library
Executive Functioning Processes in Simple and Complex Theory of Mind Tasks (open access)

Executive Functioning Processes in Simple and Complex Theory of Mind Tasks

Using a multimethod-multimodal approach, this study compared the contributions of executive function (EF) abilities (Go No-Go, Visual Search, 2-Back task, and Task Switching) to narrative comprehension tasks (False Belief, Strange Stories, Self-Reported Theory of Mind Inventory [TOMI-SR]) and a narrative production task (interpersonal decentering) in a sample of young adults. Separate regression models were conducted for each theory of mind (ToM) measure with EF measures as predictor variables and empirically selected demographic variables controlled. As expected, in this college student sample (N = 110), False Belief demonstrated a ceiling effect and was not associated with any EF ability. Task Switching and 2-Back accounted for significant variance in Strange Stories. No EF task significantly predicted performance on TOMI-SR or interpersonal decentering. Both story comprehension tasks (False Belief and Strange Stories) were significantly associated, but these tasks were not correlated with either self-reported ToM or interpersonal decentering. Several unanticipated demographic associations were found; having more siblings and English proficiency accounted for significant variability in Strange Stories; education, presence or absence of self-disclosed autism diagnosis and mental health diagnosis explained a large portion of variance in TOMI-SR; interpersonal decentering maturity differed significantly between cisgender men and cisgender women. Lastly, interpersonal decentering number of …
Date: August 2022
Creator: Shamji, Jabeen Fatima
System: The UNT Digital Library