Ghost Machine (open access)

Ghost Machine

This thesis consists of a collection of poems. By virtue of its content and arrangement, the collection ruminates on and attempts to work through the problem of corporeality and bodily experience: the anxieties surrounding illness, mortality, and the physicality of contemporary life. This collection explores the tension inherent in the mind/body duality and, rather than prescribing solutions, offers multiple avenues and perspectives through which to view bodily experience, as well as how that experience affects an individual’s identity, agency, and sense of self.
Date: December 2015
Creator: Whitby, Bess
System: The UNT Digital Library
Back on the Home Front: Demand/Withdraw Communication and Relationship Adjustment Among Student Veterans (open access)

Back on the Home Front: Demand/Withdraw Communication and Relationship Adjustment Among Student Veterans

Today’s military encompasses a wide variety of families who are affected by deployments in multiple and complex ways. Following deployments, families must reconnect in their relationships and reestablish their way of life. Appropriate and effective communication during this time is critical, yet many military couples struggle with this process. Moreover, student service members/veterans and their families are in a unique position. In addition to coping with changes in their marital relationship, student veterans may feel isolated or unsupported on college campuses, often experiencing anxiety, depression, posttraumatic stress, or suicidality. The current study seeks to bridge the gap between the military family literature and the student service member/veteran literature by examining how deployment experiences, mental health issues, and communication patterns influence post-deployment relationship adjustment among student veterans. Analyses tested whether communication style and/or current mental health concerns mediate associations between combat experiences and couples’ relationship adjustment, as well as between experiences in the aftermath of battle and relationship adjustment. Results suggest that although posttraumatic stress is significantly related to deployment experiences among student veterans, participants report no significant negative effects of deployment on relationship adjustment. Communication style, however, was significantly associated with relationship adjustment, and a lack of positive communication was …
Date: August 2015
Creator: Carver, Kellye Diane Schiffner
System: The UNT Digital Library
Co-Creating Value in Video Games: The Impact of Gender Identity and Motivations on Video Game Engagement and Purchase Intentions (open access)

Co-Creating Value in Video Games: The Impact of Gender Identity and Motivations on Video Game Engagement and Purchase Intentions

When games were first developed for in-home use, they were primarily targeted almost exclusively at children and males. However, today’s marketplace manifests a more diverse population plays Internet-enabled games that can be played virtually anywhere. The average gamer is now 30 years old. Many gamers, obviously, are much older. Yet more strikingly, and more germane to this study’s purpose, 47% of the U.S. gamer population is female, as compared to 40% in 2010. Despite these trends the gaming industry remains a male-dominated culture. The marketer’s job is to facilitate game engagement and to motivate gamers to play. The notion of “engagement” is not new in business. The term was developed in the last decade. Many studies were devoted to understand, explain, and define the term. It suggests that within interactive, dynamic business environments, consumer engagement (CE) represents a strategic position that companies can use to enhance their sales growth, competitive advantage, and profitability. Moreover, there are three levels of engagement in any experiential consumption (i.e., playing video game): presence, flow, and psychological absorption. The findings of this study affirm that consumer engagement, including presence, flow and psychological absorption are explanatory factors that impact gamer’s purchase intentions. Our results show that …
Date: May 2015
Creator: Alhidari, Abdullah
System: The UNT Digital Library
“Wolf Man” (open access)

“Wolf Man”

This creative nonfiction dissertation is a memoir that probes the complex life and death of the author’s father, who became addicted in his late forties to crack cocaine. While the primary concerns are the reasons and ways in which the father changed from a family man into a drug addict, the memoir is also concerned with themes of family life, childhood, and grief. After his father’s death, the author moves to Las Vegas and experiences similar addiction issues, which he then explores to help shed light on his father’s problems. To enrich the investigation, the author draws from eclectic sources, including news articles, literature, mythology, sociology, religion, music, TV, interviews, and inherited objects from his father. In dissecting the life of his father, the author simultaneously examines broader issues surrounding modern fatherhood, such as cultural expectations, as well as the problems of emptiness, isolation, and spiritual deficiency.
Date: August 2015
Creator: Flanagan, Ryan
System: The UNT Digital Library