Degree Discipline

Use of a Virtual Reality Gaming System to Improve Balance in Individuals with Chronic Brain Injury (open access)

Use of a Virtual Reality Gaming System to Improve Balance in Individuals with Chronic Brain Injury

Wii Fit U games utilize a Wii Balance Board™ (WBB) in a manner that can provide precise feedback contingencies similarly to some forms of balance rehabilitation, thereby potentially increasing the dose of quality therapy with or without the presence of a therapist during post-brain injury rehabilitation. Additionally, an engaging video-game could improve treatment adherence, a critical aspect of making positive functional gains, by potentially increasing the rate and quality of reinforcement embedded in therapy. The present study had three aims: (1) develop a rigorous behavioral therapy for improving balance in individuals living with chronic brain injury using a Wii Fit U game and the WBB; (2) evaluate the program's effects on balance measures using a within-subject experimental design; and (3) assess social validity of behavioral gains by evaluating the program's effects on participant's "subjective balance confidence" (i.e., their Activities-Specific Balance Confidence (ABC) scores). A reversal design is proposed for use with primary study participants, wherein the experimental gameplay condition and no intervention condition are alternated for 6 to 10 weeks. A similar design was used in a truncated fashion with pilot participants, and a multiple baseline design was used with follow-up pilot participants. It was expected that participants would exhibit …
Date: May 2021
Creator: Cruz, Selena R
System: The UNT Digital Library
Tales by Moonlight: An Exploratory Analysis of the Effects of a Storytelling Interview Package for Youths and Elders in an Historically Black Community (open access)

Tales by Moonlight: An Exploratory Analysis of the Effects of a Storytelling Interview Package for Youths and Elders in an Historically Black Community

Storytelling is a practice that is used to pass down important information about culture, environment, and history. From a behavior analytic perspective, the process of storytelling involves contingencies and can be viewed within the framework of the Skinner's analysis of verbal behavior. For each listener, based on their history of learning and experiences, stories enable a unique type of learning about reinforcers, punishers and cultural context. In African American oral tradition, storytelling was and still is important in preserving the identity, safety, and wellbeing of African Americans. The purpose of this project was to inductively explore story telling between youth and elders in an African American community. A training workshop was developed that included an overview of the importance and role of storytelling in the black community and ways for youth to respectfully listen and learn from elders. The participants included two children and one elder. The independent variable was the training package, the dependent measures included the levels of synchronous engagement, the listener behaviors of the youth and the participant voices, that is, the descriptions and reflections of children and elders about the process and outcomes of this project. A multiple probes design across skills with in-vivo generalization check …
Date: August 2022
Creator: Akinwale, Oluwabukola Elizabeth
System: The UNT Digital Library