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Correlates of Parent-Child Relations as Perceived by the Child, Type of Humor Appreciations, and Neuroticism (open access)

Correlates of Parent-Child Relations as Perceived by the Child, Type of Humor Appreciations, and Neuroticism

Appreciation of humor is generally accepted as being a unique aspect of human personality. Yet, despite its prominence in everyday situations, it remains a relatively unexplored area of scientific investigation. The present study has a twofold purpose: (1) an examination of the relationship of "sense of humor" to neurosis in a relatively normal population and, (2) an exploratory investigation of the type of parent-child relationship which fosters a particular mode of response to humor. As a result of the methods used to explore these areas, a third area for study was available to the investigator. That was the examination of the type of parent-child relationship perceived by the subject and the subsequent development or absence of neurosis.
Date: August 1971
Creator: Lloyd, Sidney W.
System: The UNT Digital Library
Implicit and Explicit Racial Attitudes Responses to Casts of Video Game Characters (open access)

Implicit and Explicit Racial Attitudes Responses to Casts of Video Game Characters

Prior research has established a relationship between playing video games containing stereotyped representations of traditionally marginalized groups and resulting negative attitudes towards those groups. Yet, very little work has examined video games containing more positive, non-stereotyped representations and whether these diverse casts have inverse effects resulting in positive attitudes following exposure, an effect demonstrated in television media. The current study makes use of two paradigms, one based on short-term priming theory concerning immediate exposure to media, and one on long-term cultivation theory dealing with the overall media diet, and the relation to attitudes towards Blacks including symbolic racism, colorblindness, and implicit bias. In Study 1 (n = 31), Black and White participants reported how much time weekly they spent playing a popular game with positive representations of People of Color before completing measures. In Study 2 (n = 91), Black and White participants were exposed to one of three games, one with positive representation, one with negative representation, and a control game before completing study measures. Findings suggested that participant race was related to pro-Black attitudes (p = .009), but that direct exposure to a game with positive representation (p = .13) as well as playing the game during the …
Date: August 2020
Creator: Archibald, Audon G
System: The UNT Digital Library