Religion as a Factor in the Literary Career of Nathaniel Hawthorne (open access)

Religion as a Factor in the Literary Career of Nathaniel Hawthorne

The purpose of this study is to evaluate various religious elements in Nathainel Hawthorne's life in relation to his career as a literary artist. The moral seriousness of this author at once strikes us as being something closely akin to religious sentiment, but he refused to endorse any specific dogma or to subscribe to any one organized faith. We know from his work that he had a religion, but his silence leaves ample room for conjecture if we wish to "label" him, or decide which of those religions that he contemplated was most congenial to his nature.
Date: July 1952
Creator: Miller, John Davidson
System: The UNT Digital Library
A Different Kind of Political Party: The Relationship between Tabletop Role Playing Games and Political Efficacy (open access)

A Different Kind of Political Party: The Relationship between Tabletop Role Playing Games and Political Efficacy

Tabletop role-playing games (TRPGs) present a unique opportunity to study political behavior. In educational settings, role-playing games (RPGs) of all kinds have proven to be valuable educational tools, and even when played for fun, participating in role playing games has been shown to increase one's level of confidence. Knowing this, I designed an experiment to attempt to increase internal political efficacy through the use of a politically-themed TRPG. I took inspiration from the original TRPGs of the 1970s and 1980s which were used purely for entertainment purposes to create my own game in a traditional TRPG setting with current issues woven into the story of the game (also called a campaign), and utilized quantitative and qualitative methods to analyze participants' reactions to the campaign and levels of efficacy. In doing so, I seek to determine whether players will recognize real-world issues when presented in a science fiction or fantasy-themed campaign. Furthermore, given that TRPGs have the potential to shape players' understanding of how the world works and their place in it, will players be more motivated to act on said issues presented in-game, even if they do not consciously make the connection between the real-life issues presented in the science …
Date: July 2023
Creator: Plaxco, Sarah Ellen
System: The UNT Digital Library

Global Techno-Capitalism and the Production of Hate: Understanding Political-Economic and Ideological Utility on YouTube and Gab

The production of Hate, albeit a historical, long-existing, and relentless process, has been reinvigorated by the simultaneously globalizing and localizing power of cyberspace. Techno-capitalism, often perceived as the actuating force of neoliberal globalization, has emanated novel formations of social interaction, community formation, the dissemination of ideology, and political mobilization. Far-right ideology is being globalized throughout popular social cyberspaces like YouTube by thought leaders or ideological entrepreneurs, while users then localize within alternative social cyberspaces like Gab, wherein their beliefs are reaffirmed, identities are consolidated, and communities are formed. This process is integral to the materialization of far-right extremism, manifested as political action in real, physical space, and thus, illuminates new expressions of real virtuality, various politics of scale, and contemporary consequences of neoliberal globalization.
Date: July 2023
Creator: Esmonde, Jonathan Spencer
System: The UNT Digital Library